My submission for DES307 Character Art and Production! My first character made in 3D; I first sculpted this character in Z-Brush, before moving it to Autodesk Maya to retopologise. I then textured the character in Substance Painter - adding extra details such as eyelashes and chains via normal map brushes. The final character was then rendered in UE4 under different effects and shaders.
I was heavily inspired and influenced by fairy tales and folklore, in particular the story of King Donkey Ears and King Midas from Greek mythology
Character on Sketchfab