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Character Model: Prince Donkey Ears Lancer

My submission for DES307 Character Art and Production! My first character made in 3D; I first sculpted this character in Z-Brush, before moving it to Autodesk Maya to retopologise. I then textured the character in Substance Painter - adding extra details such as eyelashes and chains via normal map brushes. The final character was then rendered in UE4 under different effects and shaders.

I was heavily inspired and influenced by fairy tales and folklore, in particular the story of King Donkey Ears and King Midas from Greek mythology

Close Up Render (Lit in UE4)

Close Up Render (Lit in UE4)

Full Body Render (Lit)

Full Body Render (Lit)

Side View Render (Lit)

Side View Render (Lit)

Alternative Render (Using Toon Shader in UE4)

Alternative Render (Using Toon Shader in UE4)

Full View (Unlit on SketchFab)

Full View (Unlit on SketchFab)

Texture Set

Texture Set

Character on Sketchfab

Initial sketch of Lancer

Initial sketch of Lancer

Clothing Variants

Clothing Variants

Colour Variants

Colour Variants

Costume Variants

Costume Variants

Character Reference

Character Reference