Environment Design for my masters project Symphonesia, an exploratory musically-based interactive experience where players are blind but can visualize music and the environment around them similarly to synesthesia.
I modeled a majority of the environment models in Blender. There are two types of textures for the models - In-Game where they are untextured but given a reactive dynamic shader created by the programmers, and the other textured normally when the players gain their vision again. I created a toon shader for this effect and rendered the final cinematic in Blender.
Cinematic of the Temple Area (in colour)