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Symphonesia - Environment and Asset Production

Environment Design for my masters project Symphonesia, an exploratory musically-based interactive experience where players are blind but can visualize music and the environment around them similarly to synesthesia.

I modeled a majority of the environment models in Blender. There are two types of textures for the models - In-Game where they are untextured but given a reactive dynamic shader created by the programmers, and the other textured normally when the players gain their vision again. I created a toon shader for this effect and rendered the final cinematic in Blender.

Title Screen

Title Screen

Temple Front

Temple Front

Scene from the side

Scene from the side

Apollo Statue

Apollo Statue

Instruments

Instruments

Model Sheet: Trees

Model Sheet: Trees

Model Sheet: Foliage

Model Sheet: Foliage

Model Sheet: Rocks

Model Sheet: Rocks

Model Sheet: Greek Inspired Pillars

Model Sheet: Greek Inspired Pillars

Model Sheet: Instruments

Model Sheet: Instruments

Apollo Reference Sheet

Apollo Reference Sheet

Model Sheet: Animals

Model Sheet: Animals

Colour Palette for texturing

Colour Palette for texturing

Gameplay Screenshot (In the dark)

Gameplay Screenshot (In the dark)

Cinematic of the Temple Area (in colour)